Didn't know how to title this but here it goes, i'm trying to create a tileable texture from a zBrush model I created but it keeps rendering like this: This is what it looks like in Maya: And my xNormal settings:
As MoP said, those UV layouts are atrocious. The textures are pretty good, but lack a lot of color. If you actually ever held a gun, you can see that there's a plethora of color in there. From blue and red, to green and yellow. Gunmetal is very colorful, yet yours is quite mono. The highlights on some of the weapons look a…
Hi everyone! My name is Sasha. I am a writer and composer, and I’m looking to connect with visual artists who are passionate about storytelling to start a collaborative "passion project." About me:I specialize in world-building, scriptwriting, and music composition. I’m not just looking for "someone to draw my idea". I'm…
So I have a problem and I can't figure out what's wrong with my models. I have these weird errors on my normal map. Can anybody tell me what am I doing wrong?
mmmm... There are a lot of ways and which one you choose depends on what are you working on. For this kind of asset I would make a base mesh and then I make a high poly model from it by using edge supports and turbosmooth. Then I take the base mesh, clean it up, add some edges so it fits the high poly and not much more.…
Hi fellows, I'm in need of ideas to model a picture frame for a church I'm working on. I want to do something beautiful that will be above the altar, I would like some help with the frame silhouette, I'm used to start with LowPoly and don't have sufficient knowledge and practice to do details by hand. Follow the example…
quiet simple, i have a smoke grenade (medium size), and some eyelets (small). Both the high poly from zbrush is a perfect cylinder shape. How should i deal with this 2 in the game retopo phase? Both object are separate
But he's not paying himself, did not take out a loan to cover expenses because he quit his job, or incurring additional expenses other than more electricity used :P. Nor is he taking time off work. When he's done with the project, the out of pocket expenses will still be $400 or so. I saw an indie blog where the guy…