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xNormal baking detail very small

JamesLarden
polycounter lvl 3
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JamesLarden polycounter lvl 3
Didn't know how to title this but here it goes, i'm trying to create a tileable texture from a zBrush model I created but it keeps rendering like this:

2a0d0582b4.jpg

This is what it looks like in Maya:

b24fb58bc5.jpg

And my xNormal settings:

63bf0bfc0b.jpg

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