if you mean 3dsmax RTT dialogue
it should be possible to define the custom UV channel to any number that is available in your poly at the top of the dialogue.
Thanks for the reply, I got my UVs set up in max, I just couldnt find a way to tell Faogen to use the second(unique uvs) UV channel instead of the first one(tiling uvs)
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it should be possible to define the custom UV channel to any number that is available in your poly at the top of the dialogue.