So I have a problem and I can't figure out what's wrong with my models. I have these weird errors on my normal map. Can anybody tell me what am I doing wrong?
Thats just how normal maps work, the traced pixel is either on one side or the other side of your border, if you want to get rid of the waviness the highres and the lowres have to have the same number of sides, however that does not necesarilly give you a better looking end result.
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