I’m working on a FPS game where I need to spawn decal on the wall behind an enemy I shot after the bullet went through the enemy, the problem is, when the decal get passed some worldstatic objects, it projects long stretched lines on them along the way it goes. I wonder is there a way to make the decal “wrap” around the…
Sidney Eliot I have never seen any banding on16 bit normal maps. But I tend to avoid any big gradients in my normal maps. Only time I bake 32 bit normal map is when it's a world space normal map I want to re-bake into tangent one later and mostly because it's usually a part of multilayered exr file 3d renderers output. If…
Available on Fab and Gumroad Contents: 1. Introduction 2. Perspective Lines 2.1. Setup 2.2. Settings & Features 2.2.1. Default 2.2.2. Tags 2.2.3. Toggle Line Types 2.2.4. Line Dimensions 2.2.4. Material Settings 3. Perspective Grid 3.1. Setup 3.2. Settings & Features 3.2.1. General Settings 3.2.2. Toggle Lines 3.2.3. Line…
I've been doing this model of a kunai for practice, and i wonder if i correctly created it. This object has no use, but if you really want to think about the purpose of it cosider it a videogame prop.
figured out the issue this is mine i do not have access to fusion.: new render soon, might share the process though its not really a mystery. this was fun but very annoying, at the same time :) . https://www.artstation.com/artwork/NqwYONrendering issue on my end, using perspective made it work... shaking my head i spent so…
We are looking for a talented hard surface 3D artist with an inclination for space to contract that can create realistic and cinematic spaceship assets for our indie game. The game is a single player, space exploration, and combat, rouge-like game, that takes inspiration from some aspects of Eve Online. High fidelity space…
I am using Maya along with advanced skeleton. I have followed the suggested workflow to keep geometry in separate file, reference it to the rig file, and then publish the rig file to be used for animations. The problem I have is that reference between the geo and rig file is really brittle. Naturally you change material…
pior After update 2024 it has trim sheet tools. You can specify how to pack your mesh to a trim, and via color ID you can make pading that needed to make sure there no pesky seams showing. https://youtu.be/s_eXFbAuuuA
Hi everyone. I'm working on a game, and it is my first time making a full environment. The game takes place in a big spaceship. I have my favorite reference image that I really want to go for. I don't want the exact detail, but I want the metal material to look as good as the reference. These are what some of the rooms…
Few more updates of the project... I have made my first custom shrub in SpeedTree. Quite simple but im happy with it regardless. Especially the emmissive parts My process for this was... 1- Use Midjourney to create concepot art of sci fi plants. 2- Reverse engineer the concept art and draw/paint the leafs, I used Procreate…