Supertype is looking for a freelance Technical Artist/Shader Programmer to write a 3D toon shader and other custom 3D shaders in Unity3D for our upcoming multiplayer fighting game, ARENA GODS. Deliverables, delivery time, room for iteration, and price will be agreed upon in advance and payment will be made upon delivery of…
Hey two flower! Just dropping by, this whole page is amazing. Toons of cool designs characters and immersed in a rich environment. Big fan of the red plants and snow mountains combo on that last one. That must have been lots of work, but its clearly paying off!
Hi guys. In between working on things like this vehicle/transformer, which I based on the Chrysler Tomahawk: Gone for quite a simplistic-toon style but I think more detail is gonna help the overall look.....and hands. Here's my progress so far, with a basic normal map. Any critique would be appreciated.
Allright, I finished that character. 12k triangles, 2x (body+hair) 4k diff + spec + nor. Made with Blender and Photoshop. Fully rigged (including face). Has a lot of bugs, but hey - it's my first character. Next one will be better for sure. :) Oh, also I named her Ginger Jane.
https://youtu.be/yxNzsQDGOW4?t=6s It's a work in progress. I would appreciate honest criticism.I Used Maya Studio's toon shader to create the cel shading effect. It was more difficult than I expected because the angle of the light had to be perfect.
Roqovan is a VR dedicated company which is currently working on World War toons. https://www.worldwartoons.com/home We are looking a remote artist who is very excited with making WW2 weapon with stylized style (hand painting) Please, send your resume and portfolio (weapon renders) at taehoon.oh@roqovan.com
Hey guys, I'm looking for a 3D artist to collaborate on a game in Unity3D. I can handle every other aspect of development. If there is anyone who is interested in working together, send me a PM. I am looking for someone who can create assets in a toon, or hand painted art style. Thanks
Ok. Two possible solutions occur to me. First: use a rendertarget/second camera, one can see the character, one that can't . Then composite the result (not sure if unreal will let you do that) Second: expand your mask one 'pixel' outwards using a sobel like filter - same principle as a toon outline
Stylized 2D Toon Shader in Blender Learn on https://www.wingfox.com/c/8560_2670_11094 The core knowledge points of the tutorial 1) Understanding how to create a toon shader using real-time shaders in Blender's EEVEE viewport; 2) Read and understand advanced ILM texture channels and how they affect the lighting in your own…
Cel-shading or toon shading is related to NPR (non-photorealistic rendering). Searching for "autodesk maya NPR" should get you some results. In Maya you have the Ramp Shader that allows you to colour a surface with a custom gradient, sampling that gradient based on the incident light on the surface. If you use a constant…