Hey here are a couple different renders of my Cliff Side Scene. Was for my Perspective class using 3d Studio Max We were taught how to manipulate planes to lower our tri count. None of these cliffs were actually modeled out, only the landing pad and the houses. **I know there are no doors, I will try to drop them in…
We are a group of student working on a mini group project. Dimension is a game that is a combination of 2D and 3D art style. Genre: Casual Action Side Scroll Game Type: Playable Demo Engine: Unity Right now, we are in the stages of finalizing the final colour palette of the level. We will be working on a ice cave theme…
Hello, I'm still newbie. I have a problem while modelling a character. Well when I use sided view, I get black points on the model. How to fix it? Here screen:
Are you a bad enough dude? The Brief For this challenge you will be creating an environment for a side-scroller beat-em-up! This will be a 3D environment created for today’s console, PC or arcade market. Since this is a challenge, you will not be creating an environment from pre-existing ‘beat-em-up’ but rather you are…
Hey all, Working on a character and I didn't make the sculpting version first (didn't think I was going to make a normal map), so my model has tons of tris. I think I need to turn it to quads to sculpt high res, but I was wondering if there is a quick way in Max 9 to select only 3 sided faces? Thanks!
Definitely some very nice modeling going on here! Your edges tend to lean on the soft side, but there are only a few places it really bothers me, like the tip of the M9 spinoff's barrel and overall front end of the slide. I can really appreciate that you took the time to model out all of the separate parts and details of…
Yeah, the reasoning behind my modelling the slide grooves onto the lowpoly was that when it's seen ingame (first-person perspective) the face normals of the vertical sides of the slide will be pointing almost perpendicular to the player camera's view. Its my understanding that normalmaps work very weakly when viewed at…
Hey guys! Just wanted to start a thread on the new side project I'm starting. So I've been seeing a lot of realistic environments/props coming out of artists here that have really inspired me to take up a project of my own to practice and learn more about materials and lighting in UE4. I thought for a while on what I…
So I'm working on this environment for my portfolio and I'm kind of stuck right now. Maybe I've been staring at the computer for too long but my brain is just out of it right now. I don't have a name for this environment yet so lets call it "Side Quest" for now :D . I'm going for a medieval fantasy atmosphere. I'm heavily…
Hi. I have a question to something i can's seem to get right. I'm trying to extrude a circle out of the side of a cylinder. I'm trying to get it as clean as possible. Here is a picture showing what i want to achieve. It's pretty much the parts that are sticking out i'm trying to get right, but it always screws up the rest…