I just wondered how many people, especially with detailed hard body objects, block out a low poly model first and then model the high poly over the top, using the low poly as reference. Or do you block out the low poly and then add the details into that, creating the high poly from the same model? Btw this is when modeling…
I'm going to call this model done for now. I don't want to tweak it anymore, even though some parts still look pretty rough. I've sunk way too much time into it and honestly it's left me feeling a bit desperate. I'm ready to jump into the next stage quickly.
Let's say I want to add a stereo jack or a USB port to a smartphone I'm modeling. I don't want it to be modeled -- it's a lower poly model -- but I want the normals. Do I have to model it out, or is there a different way using alphas/bitmaps? How would I accomplish this (using Maya/Substance)? Thanks!
I wanted to create a convincing safety reflector material for a future project. I spent a weekend toying around with it in the latest version of Unreal. Here is a description of how retroreflectors work: https://sky-lights.org/2020/08/10/qa-how-bicycle-reflectors-work/ These reflectors are cast in transparent plastic with…
Hello Fellow Artist, For this challege I am going to renovate, repurpose a give building. At this moment, I dont have much as I dont have the model yet. once I have the model I will be able to sketch/ block out what i am going to do. Please keep supporting with your valuable feedbacks. Here is a link to the contest…
Hi I have made a player model in Maya and have used a great plugin to export the md3's, .skin etc written by the guys at http://quakerally.com I can't get the model anywhere near the floor though. I have moved various md3's , and all the tags etc up and down but the model just seems to float in mid air. I even added a…
A moddeller is required for high and low poly modelling for a DoW mod. Concept sketches will be available, although if proposed sketches are unrealistic then the modeller may make their own designs. For more information on the mod, please visit The Plague. If anyone is interested please get in touch with me either via PM…
Hello, this is my first post on the forums as well as the first time I tackled a character model. This was part of a University module I was worked on that introduced us to character modelling and programs like ZBrush and Substance Painter. It was certainly a learning experience but I am quite happy with the final outcome,…
I'm currently in my second year at university and in one of our modules we're learning about body modelling. This is my first attempt at it and any feedback is greatly appreciated (especially when it comes to editing edgeflow)! I'm pretty much learning as I go. This is my initial body sketch that I started to model from…