I just wondered how many people, especially with detailed hard body objects, block out a low poly model first and then model the high poly over the top, using the low poly as reference.
Or do you block out the low poly and then add the details into that, creating the high poly from the same model?
Btw this is when modeling in a 3d app only, without using a sculpting app.
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Then for your low, you can take bits and pieces of the blockout, you can start from the high, and you re-created pieces entirely, it all depends on what will be easiest for the specific area, and you'll like do all 3 things on a complex mesh.
Edit: EQ's method would work too.
This is what I thought. I just wanted to hear it from someone, as on all the tutorials I've seen they've always cut the high poly into the blockout mesh.