Started in 3ds max, sculpt in zbrush and texture in photoshop (DDO, except for wood). I'm going to change a few things: - much more reflective bolts, seem pretty black right now... - more intense cooper - retexure the lockpick too, model seems ok Critique and suggestions wanted, thanks in advance.
Hi, I recently made this for fun. Rendered in Unity, vegetation have only diffuse textures. All shaders I used and water are built in Unity. It's very low poly, meant for top-down/isometric view. Comments are welcome :smile:
Here are some of the models I am currently working with. At the moment I am reworking with the some of the models to better capture that medieval look.
Setting up these relatively low poly assets, roughly 500 tris each. I'm okay with the meshes but the textures just aren't convincing me. Textures have always been a bit frustrating to me so I'd like to hear any kind of feedback or if I'm missing something painfully obvious direct me to a Textures 101 tutorial if it's that…
Hello Polycounters, this is my first thread. I just finished a tile of an environment for a commisioned project. It's my first attempt at creating a tileable next-gen floor. Workflow (tile photo reference - Maya mid-poly - zbrush - maya - texturing) Here is the textures and the final result, a screengrab from maya (using…
A little environment my team and I have been working on for the past couple weeks or so: [ame=" https://www.youtube.com/watch?v=PmswcJKHR6A"]Liminal Games - Project: Acclivity. Demo 1 - YouTube[/ame] Still needs quite a bit more clutter and objects, but I think it's coming along. Criticisms welcome! UPDATE: Added some…
Hello everyone!, I want to share my first weapon asset for games and i would like to ask for critique, specially in the textures because i feel it's not good enough, but i dont see very clear how to improve it. modelling done in 3ds max, textures generated on Substance painter. sketchfab https://skfb.ly/6QHwx regards.
Hi everyone! I'm starting to migrate from Hard surface to Environment, and this is my first finished piece. I feel a little out of my comfort zone here, so I really need some feedback and some pointers about how to improve.
!! UPDATED 1/3/2012 !! Hi everyone, I've been working on the scene more and I think it's almost done. Though I like to get some more feedback (the last few posts were very helpful!). I've got the feeling its still missing something. Any tips/advice/feedback would be very welcome! a video: [vv]34519378[/vv] And here are…
I took part in the Artstation Challenge for real-time Game Environment creation. Here Screenshots of the Game Environment. My Artstaion Profile for More Artworks - https://www.artstation.com/souravkumar Thanks for stopping by, see you soon.