What jobs can I get in non-gaming industry space? I have a degree in 3D digital design and have done 3d environment art work in the past. Mainly right now, I’m a game designer that does gameplay and some narrative design. I got some programming skills but I’m not a programmer at heart, I’m actually pretty bad at it if I…
Hey everyone, It's been a long time since I started a fresh project. After a redundancy it's been hard to getting back into things. I've decided to create Bag End. I'll be doing the Entrance Hall, Parlour and Kitchen but I've blocked out most of the interior if I decide expand. It's all just blockout mesh for now. I…
I've often viewed this over the years as you unlock new areas the greater your skill increases. eg; Props (learn basic workflow, modelling,UVs,Normals) -> Env ( modular workflow, subD -> Zbrush -> more organic env) -> Vehicles/Weapons (advanced subD,Zbrush) -> Characters (encompasses/requires all previous skillsets) While…
Plush is probably not the best choice for (detailed) photo scanning, as the deeper parts between the hair are obscured pretty quickly when you change your position and you'd need a crazy resolution to scan the actual hair. The overall falloff/fresnel effect caused by this might not matter that much, but could still play a…
Hi guys. I guess this is my first post here. So, I'm Aurel Manea and lead 3d studio artist for Gameloft studio in Romania and Eastern Europe, but technically I'm more on the technical side of the 3d realm. This is my first attempt of a shader that is no work specific and tries to fill a void that I found in the realtime…
Idk the lore here for any of this its my 1st thoughts & yes i suppose that does happen with tall people they too look "stretched", guess i am not usually (nor do i notice) this elongated look to irl people. hmm i see even though your model is elongated its not as bad as i am seeing it on my end, here is a img, the site…
I go wherever the work takes me. If that's F2P or mobile, that's fine. As long as I'm working on something interesting (ie; NOT Disney Princesses) then I'm happy working anywhere in games. AAA game development has been hard for me the last 4-5yrs, being mainly a contractor. I got out of games in 2006 and did scripting for…
Hello guys ! :) Here's my first post, so I'm a little stressed ! ^^ I'm belgian so if I make some mistakes I'm sorry. I've done an environment on UE 4 for my end-of-year exam, I want it to be design and clean, simple. It turn on a PC. It took me nearly 2 months. I didn't get a lot of time for the textures so the most of…
Noth I don't do much of a character modelling lately , more of environment stuff: walls , rocks , tiling surfaces , etc and use Zbrush more like a manual touch to SDesigner. To fix taste related things. To weed out some obviously procedural looking things like slope blur produced erosion or curvature edge masks. Once…
If you are or any one is getting any "brand name" versions. I usually watch repair techs & they have .02's to add to the internal workings of which cards(companies) are good in comparison to the others, 1 & 2 some helpful information for the longevity of your products & when to check/change "pads/paste", are also mentioned…