*Edit: Hi guys! I have enough artists for now. Praise the Lord. Anyway, thank you all Polycount community and I'll post here if things change! Hello, I have been working on a new Bible-based Trading Card Game for about four years now. I am looking for about 20 more pieces of artwork for cards for the first release, but am…
Hey guys, I have baked a normal map in Toolbag and all looks great. I bring it into Painter and now I have some black areas in the normal map in the viewer and once the new maps are exported? There are no overlapping meshes at all and I have checked the masks to make sure there's no conflict. The baked map is shown here,…
InstaMAT https://docs.instamat.io/en/Products/InstaMAT_Studio Elemental tools for the design and automation of 3D materials, texturing and asset pipelines. Looks like a good tool, it looks like an AI substance painter/designer and photogrammetry clean up tool all rolled into one handy package.…
Hey all! Thanks so much for all the replies :) Sorry for not replying to your comments individually. I really appreciate all your tips and tricks, and helpful comments. It's helped a lot! I've decided to try and work on a personal project with all your tips with an Anakin Skywalker sculpt. This is out my comforts zone but…
Greetings folks: I lost track of you all. It has been about 3 yrs since I posted here. I recall all the good times. The artwork, models and skins and awesome crits and you all are - were the best. Hope you all are doing well and safe and warm. Best regards, Frosty - Glenn :)
I am just really anxious right now with being afraid of my future due to my stupid mistakes, let's say you are an self taught artist currently at a college specialized for a field that is far away from art, for example economy. But you have been working on your portfolio for many years so you have a fairly good one. Is it…
using smooth normals works when everything is perfect but at no other time. in practice, if the model looks good in an untextured, shaded view then you're in a good place to start baking. it's not a guarantee that hardening all your shell edges will look the best but it's a good starting point