So I'm currently working on this control room interior for the independent film Holodad. Some background info on the following interior: Some of the elements in the concept had to be changed because the director wanted it to change, like the console in the middle of the room was removed so people can walk through it, and…
Hello, I am an indie game developer working on a first-person 3D narrative game (mid-poly, atmospheric/stylized — not photorealistic) built in Unity 6 URP. The game spans five distinct environments ranging from warm domestic interiors to cold institutional facilities to overcast outdoor settings. The same room geometry is…
Hello, I'm new here, thought this was an incredible community to join as it is primarily focused in games as opposed to million poly renders. I have a little problem, (probably a very basic one) but I can't seem to get my head around it. Software Used: (Just in case) 3DS Max 2010 Adobe Photoshop CS4 Unity Engine I am using…
Took the Crit, thanks for pointing out the table was too big. Went ahead and made it smaller, added roof detail for later to add some god rays perhaps. Also thanks for the paint over Clos
I have two identical rooms I have textured and lit in UDK. The first one looks great but the second one on a couple of the walls give off a red hue. Not what I'm looking to do. I've tried deleting the light, the static mesh I'm using for that light, and I still get the same red hue. It's as if there is a light actor or a…
I have hit a wall today... i put some textures on to my portal and made a portal effect in ue4 (as seen below) and i am now happy with my portals silhouette.... it was very basic and i have been trying to come up with how to make it more interesting... So i have made a plan and a list of what i want to do: Main Floor…