We have existing Blender files of our game assets and have just had some new horse saddles created and an additional horse model. I require an artist to rig the new saddles to all four of our horses and fully rig the new horse model to our existing rig. Once all the rigging is complete, I have some additional animation…
I say this because I was once in your place... CAT is pretty decent and very flexible, but you do give up some freedom in order for the system to function, it's that way with all automated rigging solutions. There always have to be rules for a procedural motion system like that to work. It's nearly impossible to design an…
:icon_exclaim:BOUNCE FOR JOY:icon_exclaim: Alrighty then - I've done the vast majority of rigging work for this octopus rig, and while skinning isn't complete, I'd like for whomever may want to to give the rig a quick once over and to give me some C&C. Please be as frank as you can - this is for my masters dissertation. I…
We'll since it looks like taunts are a thing, I'm going to go ahead and make a thread for us animators to share our rigs for others to download and experiment with. Hopefully other animators share their rigs as well! I also believe these could also be great for helping in making promotional artwork, cheers! If you would…
Hello there. I'm trying to learn some rigging so I can make a playable tank I'm making for use inside Unreal, but I can't find any tutorials that help me. Nearly all the tutorials I come across are either for rigging characters or are for rigging stuff to be used in movies and TV, not games. Does anyone know of any…
Hello, this is a question I've been wanting to ask and I am interested to hear what most people on the forum will say. Right now I am the type of artist where I feel more comfortable sticking to creating concept art, low-poly modeling, UV mapping and texturing. It's not to say that I won't refresh my rigging and animation…
I can't drive the joints with the SDKs alone, because then the FK controls don't follow the joints. I could put a parent constraint on the FK controls, but keyframing an attribute with a controller on it ruins the values down the chain. (I think?) Right now the experiment is one group of controllers with the SDK on them,…
Its the Rigging thread Jeremy Ernst -- Gears of War Rigging Reel https://vimeo.com/32220149 Snappers Realtime Facial Rig https://www.youtube.com/watch?v=8qeOFibRmoo BIPEDAL RIGGING COURSE https://www.3dmotive.com/f1070 Fuse Character Creator https://www.mixamo.com/fuse Voodoo Magic, more for VFX but still worth a watch…
Hello, I'm working on a character and I'm trying to figure out the best way to do a facial rig. I know there's plenty of material out there, but the thing is so much stuff that it's confusing. First of all, I'm only looking at making a joint-based rig - the character would have morph targets used later, but only to make…
I'm trying to create a custom model for Team Fortress 2, in this case a very simple cylinder to replace the pyro's axe, just so I can learn the process. I've already made a hat for the workshop, so I have the basic process down. I've looked up endless amounts of tutorials, but none seem to successfully answer my question -…