Hi, I'm trying to add a layer of glitter to drapes that have translucency and subsurface scattering in Mental Ray. I've searched everywhere on how to get this effect and have experimented with many shaders, including the color mix node. I'm now trying the MILA layered shader with a base of translucency and two fresnel…
a bug perhaps? I have 6 texture sets in a single bake group. If i click "multi layer psd" and bake, I get no PSD file. The mesh bakes because I can see the textures in the viewport but they aren't present in any PSD in my directory where I've saved the file. If i uncheck Multi-Layer PSD, it outputs all of the individual…
In the dDo menu, there's two options: Copy Mask to All Maps, and Copy Layer to All Maps. The first will copy any mask to all of the relative layers on multiple documents, the second will copy a single layer to multiple documents.
Hey everyone, I've been playing around with terrain in UDK trying to create a small environment. It's still pretty early along but I've already hit a snag. I'm using deco layers to quickly place trees on my terrain, but it seems that lightmass doesn't work on these meshes. I've double checked the mesh to make sure it…
In both of them you can. If you want to explore pixel8r in depth there is a series of videos explaining how to use it. What Ucupaint does in blender is add a layer system.
I don't know if i can properly explain this without it being convoluted, but here goes: I've painted out the majority of my diffuse map and there are a few textures/ layers that I need to have affect the normal channel. When I copy the layer into my normal channel and apply the "height as normal" adjustment layer it…
Hey, Layers Blending is interpreted differently in PSD. After exporting Diffuse Channel to PSD this is result It has some screen, overlay layers etc. Mudbox 2016 ext1 Any ideas?
My terrain has two foliage layers. They both work fine on the terrain, and I can adjust them easily. However, there is this extra bit floating off of the terrain that I cannot change. I can't select it without selecting the rest of my foliage layer, so it's definitely connected. Any ideas on how to get rid of this?
I'm playing around in Alchemist. I have some materials stacked and blending, and I'd like to rotate the topmost layer. Is there a way to link the transform node to the topmost layer so it doesn't globally rotate the whole material?