Hello! Ive been working on props for the final render, as well as practicing groom in houdiniHere is Shadowhearts hacked off head and the knife that did it
hello i'm building a team to make a prototype for a game i have many talented people willing to help but i can use more. what we are making is a anime style game base in a fantasy version prohibition/ mafia period. i'm not only asking for help but building a team, a studio from the ground up where you can help build and…
Hey everyone, I’ve been working on a passion project that I’m hell bent on turning in to an actual game and studio. I’ve posted online before recruiting for this and have met/worked some incredibly talented individuals. We need more talent though. Specifically we need 3D artists (environment, character etc) I’ve got a…
Hello! Adam here from the Polycount team. :) I'd like to get a thread started to hear from the Dota 2 content creator sabout how we at Polycount can make things easier for you. Many of you have been gracious enough to share revenue with us as a third-party contributor and we're really, really appreciative of that. We're…
Hello, I have been having a problem when baking these meshes. The edges of the low poly are projected, (in my high poly you can't see those egdes) I don't know why that really happens. I would be very grateful if anyone can help me with this. (Sorry for English, it's not my first language)Extra information:-My low poly…
Great work Azlios! Looks really cool! A bit late but here is where I got with the stylized environment. I got everything textured and spent a lot of time messing with the lighting in Unity. I still need to figure out a shader for the wet floor and add in the dirt and foliage. I think that will help break up the harsh…
Hello everyone, Right now I am on a really tight schedule and I need some help zombifying the textures of this model I bought: http://www.turbosquid.com/3d-models/rigged-dave-realistic-male-3d-model/522475. If one of you could help me turn this guy with all of his clothes variations into a zombie I would really appreciate…
Hi there, just wondering if anyone has found a way to get the adjustments panel to stay on top of open images. In cs3 I used to make an adjustment layer and double click it to get it's properties and it would always float above any open documents. This new piece of shit adjustments panel crap gets lost behind documents so…
Really interesting. Besides the fun technical limitation of these being vector- and mouse-made, I feel like such studies might also help with memorizing material rendering/surface behavior to reuse later when rendering concept sketches made from imagination. Cool stuff ...