I'm starting to get really frustrated here. It's just not quite there yet, but looking at it so long is making me too pissed off and too focused to put all my fingers on all the problems. I don't have enough resolution for everything I need here. Maybe I should've gone to at least 32 after all. The checked the proportions,…
hmm, sawing off a shotgun makes sense to increase the spread, and conceal-ability, i'm wondering why you would saw off a long barrel rifle though. Anywho, nothing is jumping out as wrong. What is the intentions of the piece? That may help people give you critiques. Iphone type res? highpoly/normals planned? Or is this just…
Not to justify the CEO's 6+ mil compensation... "5 times more money than all Maya developers together" sounds grossly inaccurate. 20% of 6 Million = 1.2 Million; lets be conservative and say average Maya developer is paid 40k/yr; that equals 30 developers... laying off 925 people would be laying off entire Maya…
Hello, I have a problem, maybe it's a noob question but I'm new in 3d software. For example while on model is turbosmooth I save my work and close 3ds max. When I want to continue modeling I open the saved file and there turbosmooth is that I can't delete. I have been searching the solution for some time, tried scripts but…
I have an opacity map i brought in for my model, then over that i have a fill layer with a mask for the small area i wanted to effect. If play with the fill layer i can see in the opacity map view (c key) that my opacity is changing in gray value, but the opacity will not slowly change, it changes to either on full or off…
@EmkaStudios Very nice job, some top notch modeling + accuracy is pretty tight especially track link (...kinda my thing) tho noticed slight faceting on those exhaust shrouds but don't mind me just being nitpicky, also when time permits drop in again to finish it off :+1:
[ QUOTE ] I think there is a common misconception that graphic design is easy. I think it's because it's difficult for untrained or visually unsensitive people to estimate how much work and knowledge goes into good solid graphic design. If you look at a painting or a drawing, you can definitely point out that it took time,…
Thanks for the link. Even if devs weren't affected, the manner in which the laid offs were communicated, could negatively affect morale as a whole. (TL;DW version of the video is basically the same: the problem wasn't necessary the layoffs because this is something that happens every now and then with big corporations. The…
Actually vig I think you may be off on a few counts - He might have just moved the ref plane for screens to make it easier to see - Given that it's a perspective view the horizontal scale might not be off - There shouldn't be two triggers, it uses a switch behind the barrels (this one is for sure, you can see it in the…
My workaround has been to open the UV editor via a shelf button that adds a custom panel next to the UV toolkit. When I want to add something I look up the MEL command for it and add an entry to the list. if (`workspaceControl -exists PixelBUV`) deleteUI PixelBUV; TextureViewWindow; global proc…