For just coming to grips with mudbox and sculpting I'd say you did a great job. The main thing that I would look to improve on your next sculpts is nailing your base forms first before detailing. Try to think about sculpting from the inside then out. Focus on the shape of the skull as it should define most of your head.…
Hey, if you don't mind me asking, what program are you using for sculpting, and do you have access to Photoshop or something similiar (Krita, Gimp, etc)? I ask because I know that Zbrush has a feature where you can make the whole program transparent so that you can sort of "trace" over the thing you're trying to sculpt.…
Hello ! I've been 3D sculpting for around a year now and I was curious what kind of jobs I can get in that field so if I got that path :) I would prefer something more character oriented like figurines cause I don't really like doing tedious retopology Thank you all in advance !
Hello! I am fairly new to 3D sculpting and I've been experimenting with organic modeling. I am trying to create an asset of a fennec fox, thinking to add the fur later on using xgen or planes. I would really appreciate some feedback on my sculpt and way to make it better since I really want to improve. Thank you very much.…
Hey, i've been working on this sculpt for a while and I think its time to get some feedback on it. Originally it was going to be for the CGHub Warriors comp but as Mudbox absolutely refused to work properly I ended up working on it in ZBrush for a personal project. Its been quite interesting so far, sculpting anatomy in a…
I want to get better at modeling faces and aside from pure practice with references I really want to try a course by a professional. I am hesitating between likeness sculpting with Frank Tzeng (charactere artist for the last of us and uncharted and yes, I use Zbrush) andthis book about facial expressions which was…
Alright, so I did a little playing around with Sculptris, and was having a pretty decent time sculpting on a triangulated mesh. I noticed that Zbrush's Unified Skins were adding some triangles as well, and they were really not noticable to sculpt with. That led me to trying this, which is sculpting on a decimated mesh.…
By UVs aligned I mean the UVs are laid out on the base mesh that is going to be sculpted. Then after sculpting this base mesh is retopologized but the UVs are untouched. So it's a different number and translation of verts, but the UV shells are roughly aligned. I've resorted to exporting the Sub Div 0 into Maya as an FBX…
I have used Super Sculpey in the past and really enjoyed using that to sculpt with. It is good for smaller sculpts, although if you have to do thick pieces of sculpture it is better to bake it in multiple layers - or use another material underneath to block it out and then go over it with Sculpey. If you go miniature…
So I'm trying to learn character sculpting in Zbrush. I have a lot of experience in 3D but only in environment (mainly vehicle, prop,...) I have done a few character sculpting project but only in a basic level. My knowledge about human anatomy is average.My goal is to become (or at least try to) an expert in character…