Hello, based on another post I made about the topic it was suggested to post about some rocks I created for the latest game I worked on. The game follows a semi stylised art direction which took a lot of trial and error to reach the result we have today. Here is a quick breakdown of the process I put in place. 1. Sculpting…
Mercurial Dance are seeking a freelance 3D Character Technical Artist to support the development of VR game characters for EmbodyXR® Your Role You will create 5 x 3D VR ready human characters from our concept designs. The role focuses on the creation, rigging, optimisation, and technical preparation of stylised digital…
I wouldn't even bring up internship opportunities, apply for whatever positions you think your skill level allows for and let your reel speak for itself. If an employer gets back to you and offers you some sort of unpaid or part-time position just explain to them that you're only looking for full-time work.
Hello guys, I'm having an issue that the weight painting doesnt work on one vertex. I have tried Mirror/Copy Skin Weight but couldn't help. Any idea how to fix this?
So I'm pretty comfortable with normal baking, but can never seem to get a good look for wheels. I can't seem to narrow down the problem to my UV's, smoothing groups or maybe just the fact that the bake is too ambitious. A picture says a thousand words so here's the high poly and low poly respectively. Grab the Max scene…
Hello, So I created a lowpoly head in Zbrush and then sculped it with details. I created a normal map in xNormal from the highpoly sculp. I want to bake the normal map with the lowpoly head in Zbrush. The head is uv mapped and the normal map is imported but it doesnt show on the mesh, any ideas on what im doing wrong?
Mercurial Dance are hiring a Freelance Motion Capture Technical Animator/ Post-Production Artist to support the development of VR game assets for EmbodyXR® Your Role As part of our asset creation process, we are creating a custom movement library for our new title EmbodyXR® which includes motioncapture / performance…
I'm just trying to figure out if there is a simple max script or menu option that will automatically just assign material editor map slot 1 to a primitive right after its been created. I just find it a little silly when doing hp object especially to have to open the the material editor and click assign to each new piece…
Alright, I had plans on creating a skin for League of Legends, so I'll definitely try to apply that to the fullest! Also, I'm not trying to get my hopes too high, I know it's very hard to land there. I have back up plans for other interesting internships, and projects that might help me get one in the next years. I know it…
Hi all, I was working on a new filter for Painter to make texturing an asset a bit quicker. I would like to iron out some bugs, get some feedback and so I need some help. If you use Painter a lot and dont mind filling out a 2 minute anonymous survey at the end please drop a line on here and I'll send a copy over. Here's a…