So I'm pretty comfortable with normal baking, but can never seem to get a good look for wheels. I can't seem to narrow down the problem to my UV's, smoothing groups or maybe just the fact that the bake is too ambitious. A picture says a thousand words so here's the high poly and low poly respectively. Grab the Max scene
here if you want to look yourself. I'm using Substance Painter to bake. Thanks in advance.
Replies
Revel: There was originally a turbosmooth modifier on it but I collapsed it already.
Regarding your model, this is what I see in Max:
Is this correct? If it isn't, could you collapse your stack before saving the file and/or kick out a FBX of the high and low contained in the same file?
After:
You've got duplicate faces on the model that need vertices welded, just as a QC check.
It looks like your issue stems from simply not having enough geometry to support the silhouette of the shape. This is with MightyBake's rounded normals projecting furthest to try and capture everything. My advice would be to add more geo to the shape to closer match the high-poly. When I Flow Connect to add geo to the surfaces, your low-poly becomes apparently oval shaped - so you'll want to rebuild the low to match the high a bit closer. Otherwise, this is all I can see that's wrong with it.
I've attached the files I edited so you can take a look at how I adjusted your model: http://www.filedropper.com/trainwheel
Not pictured is the adjustment I made to the ring of your UVs on the strip surrounding the front face of the wheel. It was laid out oddly so I cut it and flattened it out so it would bake better.
From a purely aesthetic and functionality viewpoint, I've never seen a wheel with that flange attached to it. You might want to consider removing it. Train wheels generally only have a flange on the outside ring rather than a flange on both the inside and out.
Low Poly:
This is the render.
Looks pretty good, but did expect less 'waviness' around the edges. Any way to reduce that?
EDIT: Did manage to remove most of the waviness, but had to increase the LP polys again to 386. Much cleaner result though.
I'd love to see this project when it's done - regardless of what tool you decide to use when you paint it. Could you shoot me a message on Facebook?