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Apply Normal map to a mesh in Zbrush

Gevik
polycounter lvl 3
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Gevik polycounter lvl 3
Hello,

So I created a lowpoly head in Zbrush and then sculped it with details. 
I created a normal map in xNormal from the highpoly sculp. 
I want to bake the normal map with the lowpoly head in Zbrush.

The head is uv mapped and the normal map is imported but it doesnt show on the mesh, any ideas on what im doing wrong?

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  • cryrid
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    cryrid interpolator
    I'm not sure what you're workflow is trying to do. If you have the normal map created in xnormal, then you don't need to do anything in zbrush. It's job (creating the highpoly sculpt) is officially done. 

    Zbrush doesn't have any tools for previewing normal maps or using actual realtime shaders. You'll have to use a game engine, model viewer , or standard 3d application for previewing the result.  
  • Gevik
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    Gevik polycounter lvl 3
    Ah I see, appriciated answer Cryrid!
    I was just trying to get a turntable with the lowpoly topology, with the normal maps baked and in wireframe mode. 
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