Thanks Brandon, I didn't dismiss their advice, I just wanted to verify how it applies to the job I'm aiming for with the experience I currently have. At the moment what I have to work with are examples of candidates who took Scott Eatons course and have seen that initiative recognised when they applied for work at…
About the character model I posted, the upgrade is a work in progress, so I'll be updating the post on artstation as I make upgrades. Thanks for the suggestions on presentation, I will take it into advisement. At the moment I'm not too concerned if a recruiter comes across my portfolio and finds fault with it given its not…
I cannot figure out how to export my mesh without it triangulating. I export as an .fbx with triangualtion turned off. I've tried different versions of FBX as well. Also tried without preserving edge orientation. I import into multiple other softwares to test and it always triangulates. Feel like I've tried everything,…
The texel densities are all solid, I believe. And they're all at 4K, which, obviously in this case, are wasted because of just flat colours. Judge for youself. :) I will be overlaying some of the repetitive parts. Had to leave them again because of time. I'm not really sure what to do regarding an environment for the…
TRAILER GAME: https://www.youtube.com/watch?v=BYSQDEBtMqo https://cdn.artstation.com/p/video_sources/001/525/602/dr-ae-01.mp4 https://cdn.artstation.com/p/video_sources/001/541/389/tbrender-main-camera-r1-002.mp4 Airship Nimbus I produced this ship for @octetostudios, as a Freelance 3D vehicle artist, during the second…
First steps of the harpy taken care of. A basic model with focus mostly just on silhouette, and a rig. Animations over the next few days, and I probably wont bother with textures and refining the model until after the level art is completed. It seems much easier to make decisions about the design of characters after having…
Hello there! I'm a Low Poly 3D Artist and I'm looking for awesome people on this planet to work on cool projects! I'm working in Cinema 4D with 10 years of 3D modeling experience. I can also create hand-painted textures as well (Fortnite/Sea of Thieves/Warcraft style). But my main passion is Low Poly style. In my pipeline…
Hello there! My name is Syoma and I'm a Low Poly 3D Artist. Right now I'm looking for awesome ladies or gentlemen to work on cool projects! I'm working in Cinema 4D. I have 10 years of 3D modeling experience, also I can create hand paint textures as well (Warcraft style) or make stylized stuff like Fortnite. But my main…
Yes, this is my take as well. Most modern cameras apply digital corrections for distortion and chromatic aberration as well, this theoretically could make some difference at the processing stage. I assume the stitching software also reads the focal length info in the EXIF so it has an understanding of the FOV of the image…