Making progress on the saya now. Also trying to learn 3DS Max along with Maya. Maybe it's just me, but I was shocked to see how different each program is. I didn't have a hard time transitioning from Modo to Maya, but Max is kicking my butt right now. My biggest problem was Max crashing when I tried to export an FBX of my…
On a side note, does anyone perhaps know why exporting/saving through a script would cause maya to throw an error when trying to overwrite a fie? EDIT: actually it's not even writing the file the first time. it simply isn't there. I've checked the properties and it says it's read + write for my user. Maybe I'm going about…
Jolie gallerie Pior I don't have problems with the screenshots. My point about not making an exporter is mainly about the improper use of the models. By giving too much power over the models, it would have been just a matter of time before people started to miss-use them. And as expected, the models converted with the obj…
Thanks ParoXum. I've been thinking about the best way to do this multiple rock thing and I'm having a hard time figuring out a good workflow. I wanna plan it right to maximize effiency later on. Basically, I want to have multiple rock pieces, both high and low poly which can be used individually, and then a retopo'd…
Hi! I've been testing the new real-time strand-based groom hair system and I'm thoroughly impressed by its performance—if it weren't for a tiny issue: The hair clips through the parent mesh as soon it gets simulated. I don't know if it's a bug in my Unreal version, if I'm doing something wrong or if it has something to do…
Hey guys, Sorry- I'm aware this has been asked a hundred times over, but I'm struggling to find a way to get materials from a mesh fast and it doesn't help that I'm very new to pymel. I'm trying to get the materials of a mesh by face order because that is how I believe the material names are stored in an fbx when the fbx…
Hi All, I've stayed behind at work to see if I can get to the bottom of this issue that has put this project on hold but had no luck! In summary, I have an animated character that has a series of animations that blend into one another. All of the imports have worked so far however this last animation is importing with…
Hey All, I'm new to the quake player exporting from Milkshape and i'm having some issues, perhaps someone else has had these too? I'd really love any help I can get! :\ I've been using existing full models with milkshape, specifically the free colourful guy from here http://www.3drt.com/downloads.htm resizing it (by eye…
I'm still very new to Maya but I'm having trouble getting local axes on bones/joints to export correcetly from Maya to an fbx file. The basic issue I'm having is that any time I change the local axis pivot orientation (using D and rotate) on a joint, Maya will put these values into a Custom Axis Orientation but not alter…
In addition to my last post, I have decided to make this more of a long post with questions, rather than a single problem thread. When it comes to Max, I have no problem with modeling. The problem hovever comes in in terms of unwrapping, adding materials etc. Hopefully you will be abe to explain me these things I always…