I'm helping some students figure out what's missing from their portfolios, so they can focus on what to improve. I wrote down a list of stuff I look for when evaluating new hires. I'm sure I'm missing some things. What do you look for? Any help is appreciated. EDIT: latest version is on our wiki...…
We’re looking for a remote 3D Environment/Level Artist to create realistic-looking low-poly environments for an application developed with Unreal Engine for the Oculus Quest. Responsibilities, Qualifications, Requirements * Deliver high-quality environments, props and other 3d assets meeting set deadlines * Able to work…
I've unwrapped and textured a number of metallic, chipped, scarred and scratched surfaces as of late and I was wondering if any of you guys had thought about or knew of an automated solution to perform weathering on materials. This is purely hypothetical speculation, I'm not in desperate need of such a tool, but what do…
I've been following Anthony Jones's progress on a personal game project lately and I thought he had a pretty neat workflow. He's focusing on speed and spending about 2 hours per character. That's 2 hours for sculpt, retopo, texture, rigging and getting it in game! Here's one of his…
Hi there, So I had entered into the Golden Ticket Challenge on Artstation but I had to drop out due to time restrictions and things in my life that needed more attention (Also a little bit of ol' fashioned laziness :neutral:). I still wanted to do something with the assets that I had made and turn it into a small project…
I think the biggest area that needs work is lighting and composition, you've got some solid shots in here but there is a general bad placement of camera angles and lighting. Pictures 1,4,9, and 12 have better compositional arrangements with probably 1 and 4 being the most pleasing IMO. Strong lines leading towards the…
One more thing to keep in mind is that it can be best to stick to a standard texture size. Most people understand this as a rule but don't understand the logic behind it. The way I understand it is that its easier to load and unload blocks of textures if they're the same size. Unless your using id tech5 which compiles all…
Hey, I think there is potential for improvement all around. Currently the character also looks a bit thrown together looking through the character design lense. Working from existing designs cuts out the character design part and allows to focus on execution of a set design. If your interested in character design and have…
This week I focused primarily on the texturing process and the initial scene setup in Unreal Engine. I completed the full texturing pass on my model, making sure all materials were properly created and applied to achieve a consistent and realistic look across the asset. I paid attention to detail in the surface quality to…