My gut reaction to reading this is that 1.5 months is not going to be enough time to get up to par to get an art test with the type of AAA places you listed. And GDC is different than maybe you're thinking. It is really just a time to get portfolio feedback from studios. They don't dole out art tests onsite (As you're most…
Thanks for the info. Does anyone have any stats on job placement for animation in our industry and placement rates for AM and iAnimate graduates? Animation is not an easy field for an entry-level job-seeker. I've read some anecdotal posts on other forums about AM placement that estimates that fewer than 10% of graduates…
Edit: Final render, characters rigged and posed, rendered in Marmoset. For my final major project at uni I'm creating 3 Assassin characters, one robot, one human and one creature. Here are my initial concepts for each character. Owl Creature Assassin. Robot Assassin. Human Assassin. WIP My Owlman Zbrush sculpts so far, (I…
I remember a discussion about this sometime in the past but I think it may have been on the old boards since I just searched through all 4 pages here and could not find it. The discussion was about creating high poly meshes for normal maps and whether people created thier high poly mesh first or thier low poly mesh first.…
Hey guys, since this is my first real post I feel like a short intro should go here first. I'm currently studying in the Bay Area, focusing primarily on environment art. I am most interested in persistent online worlds and fascinated with players' interactions with them. Basically, I don't believe the notion that "no one…
Hi just finished my W.I.P. panzer ausf. N piece (WIP posted on another thread) I've been working on for the past couple of weeks. :) I know its not polished but I only started this to practice my hard surface modelling skills and to show that I can create accurate models based on reference. :poly142: Hardest and most…
Shacknews interviewed other developers who were using the unreal3 engine around the same time SK was, and they've posted an article covering their responses. Link and full text... right... NOW http://www.shacknews.com/featuredarticle.x?id=468 Last week the internet--or at least the video game-related parts of it--exploded…
New port from The Esc Team for UT EscOnline is now Avlib for UT2k4 Link is ---> With EscOnline's New Port to UT2k4 , The team is starting over with new members and have a few postions open at this time for Various slots. Graphics Guru for Inventory and New HUD Display replacment. Mapper Modeller Sound Tech for…
Note that poly curves are not quite the same as poly lines - the latter is still a mesh, just one that is made up of edges and vertices without faces (Blender specialty if I'm not mistaken - invalid geometry in most other apps I know). If you however convert that line to a curve then you end up with a (drumroll) ... poly…
Newbie here, I've found that when I use copy merged + paste in new image to convert a RIFF into a filetype I can post, the copy's colors are not quite the same. Here's an example from my current project, a screencap of the RIFF on the left, and the copy on the right: I can't just screencap the whole image for posing 'cause…