Description: I'm looking for an animator to put together a group of 3-9 animated characters. The characters should be able to: - clap - smile - give a thumbs up - possibly hold up and move a sign that says "good job" or other positive messages Examples: - People clapping for…
Hi everyone. I'm on my way to learning how to skin for UT2004, starting out making a really basic team skin for that cool Hellboy model so that my friend can use it in PvP. Anyway, I made the textures fine (I think) but for some reason something is causing the body texture not to show when I select the character in game.…
Taking the stock Irelia skin, I am looking to make a more dynamic splash with a few changes to better describe her character. Suggestions and criticisms appreciated. League Judgement: Changes include: The original leg plating would inhibit the agile Irelia's ability to flex, let alone move. In its place a more practical…
Hi, A while ago I worked on a scene based on this concept by Rowena Wang > http://dethling.deviantart.com/art/alchemist-room-399390483 But to my shame I have to admit I never finished it (like many of my projects :( ). So I decided to finish it! This is the old blockout of the scene: You can also find some old assets at my…
Barbedwire studios is looking for two new environment artists to join the team to help the development of Gates of Hell. Gates of Hell is a historical/realism action-based RTS based on the GEM2 game engine by Best Way. The game is aimed at the RTS and third person market (the game contains a hybrid top down shooter as…
Good start! For the lighting here's what i would try: 1. Gather lots of references from games like red dead redemption and (for some reason it reminds me of) battlefield last 2 games. Also, real life refs should be studied. 2. Take @JamesBrisnehan's advice and either commit to a overcast scenario or to a sunlit one. 3.…
@pyrzen because your picture has nothing to do with anime monster girl, and when they look like that => https://danbooru.donmai.us/data/24b8170a843b737e2c48e956b4485623.jpg ( NSFW) It clearly only for the sexual fantasm. Musume girl is present that way, i'm not saying it's bad or good I loved the monster encyclopedia a lot…
This is the High poly mesh not a normal bake down this is why I said: this 900,000+ triangle model, I was able to flip her stomach normals back but the rest this huge line that goes all the way around her is still there... and I was trying to find a good solution to flip actual model normals not bakes. Thanks though guys.…
Is the ground covered in snow or is that supposed to be ash? There's a lot of inconsistencies with the scene right now. texel density is widely different between assets. The road shoulders have very low resolution, then the road surface is very low res compared to the cement barrier and barrel. Some texture unification…
Photoshop does something to EXRs. I don't think that it fully supports 32bit floating point EXRs. Just flip them during Bake or in Max set Bitmap U or V value to -1.0. Akin Bilgic created an awesome tutorial on Accurate Displacement map workflow = http://www.cggallery.com/tutorials/displacement/ However i've gotten near…