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Team skins are evil

BeXoR
polycounter lvl 18
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BeXoR polycounter lvl 18
Hi everyone. I'm on my way to learning how to skin for UT2004, starting out making a really basic team skin for that cool Hellboy model so that my friend can use it in PvP.

Anyway, I made the textures fine (I think) but for some reason something is causing the body texture not to show when I select the character in game.

The Hellboy model comes with a red skin which I changed to blue in PhotoShop and then imported into the editor (UED).

Original skin
Hellboyteam.skins.hellbteambody
Hellboyteam.skins.hellbteamhead
Red skin
Hellboyteam.skins.hellbteambody_0
Hellboyteam.skins.hellbteamhead_0
Blue skin
Hellboyteam.skins.hellbteambody_1
Hellboyteam.skins.hellbteamhead_1

Started game and went to player menu. Selected the reskinned version and tried to view its blue skin. The head skin worked fine, turned out blue, but the body skin remained the original red colour.

They are all in DXT3 format.

Here is my upl (I broke it up so it wasn't hard to read):
[Public]
Player=(DefaultName="HellBoyTeamified",
Mesh=HellBoy.HellBoy,
species=xGame.SPECIES_Night,
BodySkin=hellboyteam.hellbteamhead,
FaceSkin=hellboyteam.hellbteambody,
Portrait=hellboyteam.port1,
Text=XPlayers.hellboy,
Sex=Male,
Menu="SP",
Aggressiveness=+0.4,
CombatStyle=+0.4,
FavoriteWeapon=xWeapons.BioRifle,
bJumpy=1,
StrafingAbility=+0.5,
Ragdoll=hellboy,
Skeleton=hellboy.hellboy)

I would be grateful for any help figuring this out because it has me stumped!

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