I have a problem because all I want to do is be able to unwrap and texture my character in chunks. For example, I want to map the torso separately for he head, and the limbs, that way I have more room in the UVW editor and the textures can be more detailed. What's the solution? Edit : I just took a picture of an example…
Had no response on Autodesk forums. For some reason, Render to Texture is just completely broken for all versions of Max I currently have installed (2016, 2018 & 2019.) It did previously work when 2016 was the only version on my machine. I can see the "CompleteMap" like result that's in the preview window but every texture…
Hey all, I am trying to create a 512x512 seamless texture for terrain in unity3D The seamless part is non issue, right now I am having trouble with lighting of the texture before I begin. So here is the photo that I have just tiled before I begin editing You can see the top left is darker than the bottom right, and I am…
Hi there, looking for a texture artist that can do handpainted models. An example of models can be seen below. And we are looking for the models to be done in this style: We have tons of models that need texturing, most of them are unwrapped and ready to go. We are also looking for an animator for our main character. We…
Hey guys, I created this thread for us to discuss blurring cube maps by a texture. I got this idea from EarthQuake who mentioned this in another thread. I found this to be very interesting to grasp and learn so here we go. I'll start with a test case in Maya viewport, using a CGFX shader I have been tinkering a bit with…
How does one transfer a layered texture from Maya to Unity? I am wanting to paint a custom terrain in Maya and import in Unity. Yes, I know Unity has a terrain tool. But I need several odd chunks and things, so it will be better this way. I am aware of the asset store vertex painting tools also, but if there is a way to…
Quick and easy question here guys... and I feel like a total bonehead for not knowing how to do this, but I'm pretty sure it's a case of me overthinking things like I usually do. How do you create handpainted tiling textures for surfaces with irregular geometric patterns; stone walls etc (not regular running bond brick…
We are doing an F-16 maintenance trainer in Unity (1st person) that will be used on desktop machines (no higher than 1080 resolution). The scene consists of a HAS (Hardened Aircraft Shelter) with an F-16 in it (not very large area, about 25 meters x 16 meters). The user can go anywhere in the scene (so everything has to be…
I'm at it again with my wooden planks: I made a basic rectangle in max, some supporting edges, goz'd it into zbrush, subdivided it til i got something around 3 million polys (i smoothed in one step to get the edges a bit rounded). I go back to my lowest subD-level in zbrush and goz back to 3dsmax to unwrap the model, and…
An old Binocular i modeled and textured to learn Substance Painter. Id love to hear your critique, and how i should improve. Some said its a bit "toy-like" due to the not so good metal, but idk how to do that better. Im proud about the leather though. Also im looking texturing artist whose style is similar (old and grungy…