I did this boss model for Majestic some months ago, and now that it's published in exis magazine, here's his post :) . Too much work, but a total fun, i enjoyed a lot doing him. To paint the texture i used the help of bakes from a model with details. The process was almost the same as with a normal map model. Here's the…
Hey guys, I just modelled myself a human head and I want to unwrap it using unfold 3d. But it gives me this error message when loading the file: <font class="small">Code:</font><hr /><pre> Testing and preparing mesh ... Invalid mesh. One of the points is not connected to the remainder of mesh. Please try to find thoses…
https://www.youtube.com/watch?v=jMzONO9kzUg&t=1s https://www.youtube.com/watch?v=0axvQycj4ZM https://www.youtube.com/watch?v=y-MWakkA14c Here are some videos that will show what I want to achieve in 3ds max. Is that possible? Sweep modifier is not an option - I need a really fast poly loop-based solution. I would be…
Hi, I'm working on a Landscape and I have made the material with different layers for rocks, dirt and grass. I'm using a combination of far and close textures by changing the texture coords to reduce the tiling. However in areas which have steep terrain, this doesn't produce good results even after increasing the mapping…
hi please i want to learn in 3ds max hard surface texturing and organic texturing.i want to use unwrapping. but i am using original texture i.e jpg. i am trying so much time to learn this but i am failed and also i am not good in texture painting so thats y i am using jpg. texture file,but i cant edit in good manner.....…
3D Character Animator (Senior/Lead) As a 3D Character Animator at Vertexbee, you will spearhead the creation of high-fidelity, realistic character performances for an Unreal Engine 5 project. You’ll be part of a newly formed agile team of industry veterans that will push the boundaries of Unreal Engine to achieve artistic…
You can use this technique: 1. create a splineshape from poly edge selection. Connect spline knots like I did below, the use spline relax. To "push" back to original surface scale uniform just on X and Y. (check the animated gif) 2. use path deform modifier for your pattern. load your relaxed spline and adjust modifier…
Quaternion rotations in Blender are supposed to fix the "gimbal lock" problem inherent to Euler rotations, but Quaternions have XYZW curves, and you said your curves are XYZ (no W). Are you sure you're using Quats? Also, from your GIF, you're using Rigify and (here on 2.79 at least) that rig uses ZXY Euler mode on the…
Always block it out before you detail. that goes with any piece of art work you ever do... you'll often find yourself coming to an absolute stop when you detail hardcore starting off... because once you realise somethings out of proportion or placed badly on the mesh and you need to edit it, all of a sudden it's just too…
One thing I was a little concerned about was how close this film could have been to a tentacle hentai. Cute girl, restrained, lots of probe-y looking things. The fact that she sang in Japanese didn't help either. I'm just glad she wasn't all breathy <strike> and promised to behave </strike>. Still, I loved it a lot.…