I did this boss model for Majestic some months ago, and now that it's published in exis magazine, here's his post . Too much work, but a total fun, i enjoyed a lot doing him.
To paint the texture i used the help of bakes from a model with details. The process was almost the same as with a normal map model. Here's the base subdiv model i builded + a fast sculpt, used for the bakes.
A variation color for the texture, changing only the color layers.
The wireframe...
the texture,
and some of the sketches y did in photohop with the wacom and with pencil+paper.
Blazier - lovn it at the moment - I kinda get the feeling of a chitinous predator.
Really effective use of focus on the texture and model - it's not too noisy or over done - i'd love to know how you start the base texture for those 1/2 tone (pale white then purple) textures...
...man, I really like the colors, the light purple contrast nicely with the dark red from the body, it makes me think of a toy I used to have as a kid, and thats cool!
Looks great, I like the design quite a bit! I'm unfamiliar with auto-illumination. How does it work and what exactly is it? Can someone explain it or link to a place that tells me about it? I searched the polycount wiki and googled it but couldn't find anything.
Amazing work, am I the only one though that this reminds me so much of the Cycloid Emperor from the end of Duke Nukem 3D? Before I read anything I first thought this was a reimagining of it
Achmedthesnake, i started with a flat color. The pale white, is just a color layer with a mask onto the purple layer.
This is the psd setup:
[Post Process] Focus, exposition, etc.
[Shading] GI, specular, highlights, shadows, etc.
[Color]flat colors, all in different layers
Artquest, as willy-wilson said, it's just the diffuse texture.
almighty_gir, the boss will be seen in the background, more or less like the first one in the concepts. Anyways, the "specular" is in one layer, so it can be easily tweaked if something goes wrong. I used a 90º lighting for a frontal effect. This is one of the problems of this kind of textures, we need to paint the lighting/effects in some way
lee3dee, yep it's like an alien queen with touches of Hydralisk .
Replies
Really effective use of focus on the texture and model - it's not too noisy or over done - i'd love to know how you start the base texture for those 1/2 tone (pale white then purple) textures...
Thanks in advance!
It's for a sidescroller, chances are there won't be any other angles.
Achmedthesnake, i started with a flat color. The pale white, is just a color layer with a mask onto the purple layer.
This is the psd setup:
[Post Process] Focus, exposition, etc.
[Shading] GI, specular, highlights, shadows, etc.
[Color]flat colors, all in different layers
Artquest, as willy-wilson said, it's just the diffuse texture.
almighty_gir, the boss will be seen in the background, more or less like the first one in the concepts. Anyways, the "specular" is in one layer, so it can be easily tweaked if something goes wrong. I used a 90º lighting for a frontal effect. This is one of the problems of this kind of textures, we need to paint the lighting/effects in some way
lee3dee, yep it's like an alien queen with touches of Hydralisk .
The game is improving a lot, and it's looking better and better