Hey everybody I just started working on a new stylized female and here is what I got so far. I am still on subdiv 2 working on the overall shape and form in mudbox. Any feedback on how to improve it will be appreciated.
Last year, we had the privilege of collaborating with a high-profile client on a survival project. While the client's studio unfortunately shut down, we received permission from the executive producer to showcase the work we contributed, particularly the visual proof-of-concept for the project. Given just one month, our…
Gearing up for UC here so I thought that I would do a little pre-scene. I will scan the scene in later i dont have a digatal copy of it. But here is the first part of it.
total polycount 41174 tris marvelous designer for base cloth zbrush for detailing topogun for Retopology substance painter for texturing and bake marmoset toolbag and photoshop for render presentation https://www.artstation.com/artwork/4gW6Y
Hi, So what i heard about CD Projekt Red was only good things a lot of people say its one of the best AAA game studios ever (good work times, good payment, good life quality and a lot more) so my Question is are there any other studios which are so nice to their artist like CD Projekt Red ( Iv'e heard a lot of bad things…
The first character i would like to present to you all, is myself. I'de be lying if i said it didn't get a little dull staring at your own doofy face everyday,But as funny as it may sound, you learn alot about yourself. The task i set for myself was to make myself as a Game character,But what would you be? we as people…