We have now hired for this position, it is no longer vacant. Doctor Entertainment Independent studio founded in 2009 by Jesper Rudberg and Anders Pistol. Both senior developers with experience from many AAA games such as Battlefield, Chronicles of Riddick, The Darkness and Syndicate. Doctor Entertainment's first game,…
We have now hired for this position, it is no longer vacant. Doctor Entertainment Independent studio founded in 2009 by Jesper Rudberg and Anders Pistol. Both senior developers with experience from many AAA games such as Battlefield, Chronicles of Riddick, The Darkness and Syndicate. Doctor Entertainment's first game,…
HRISTO VELEV (BOTTLESHIPVFX) CHATS WITH EDWIN BRAUN (CEBAS) ABOUT THE 'SHANGHAI FORTRESS' SCI-FI VISUAL EFFECTS BREAKDOWN Tomorrow (Dec 17) with Hristo Velev and Edwin Braun: Pacific time: 10 AM , EST 1 PM // See https://www.facebook.com/events/1372833769556588/ NOTE: Please remember to join @ Zoom Room:…
I have been researching environment art for games for some time now and I came across trim sheets and modular assets. I am still confused about the workflow. Ex 1 : https://www.artstation.com/artwork/rR2weE This guy made the high poly in zbrush first, then textured it in substance. But won't this make a unique material for…
Hello folks, Just wanted to share with you my experimental thing which I have built last week. It's Arduino Uno connected to USB (Serial Port as communication) and ordinary slider pot which I bought from China for $0,9. I made connection between the Arduino and 3ds max to control some max properties. Only disadvantage…
Environment Artist / World Modeller Contract - 12 Months Guildford, Surrey, UK Full-time On-site £109-149pd Our client is currently looking for a Environment Artist / World Modeller on a contract basis based in Surrey. The successful Environment Artist / World Modeller will be experienced in order to 'hit the ground…
Hello Everyone! This is my first post over at Polycount. I've been wanting to find a way to track progress on this project and share it with the web, so I figured thread updates would be the way to go. Any feedback or suggestions on how to build some pieces, or w/ general workflow is welcome! the model is based on Emerson…
This is something I have been sitting on for a while. Fake eye refraction for viewport, Some people should be able to understand what is going on at a glance but for the people that don't. To get the fake refractive lens I took the dome that is indented into the eye (Iris), froze the normals and inverted its shape before…
Hi everyone, It's been a very long while since I had anything new to post here :smile: https://vimeo.com/154166324 Back in 2009 I modeled the Arts Design and Media center of the Nanyang University in Singapore as part of my graduating project. Back then it took a render farm 20ish minutes per frame. Now with all the…
I have been showing WIP images on the "what are you working on" thread, and now that this model could be called as finished, here's its thread with nicer and more beauty images. All the work was done during the weekends (almost a month of work), and i have had too many difficulties to finish it, several bugs and problems…