Is there anywhere on polycount (or anywhere else that isn't reddit) that I can kindly ask people to give me constructive feedback on my portfolio? I've been working in the industry since ~2005. But since 2015 I was working for a studio that had me do... horrible things for money (just 3d models) so my skills have fallen a…
It's been like 84 years since I posted here but I want to update this thread with my newer work so here we go! Little outdoor lobby scene based on concept art from WonHaeju on ArtStation! (artstation.com/user-8077) The prompt for this was to do a game ready asset and I went a bit overboard with this but I'm very proud of…
Hey guys! It's been a while again! I've been busy, and now it's time for a little update. I've finished a few more designs since last time, and I also put together a webstore for those who are interested. That took me some time as this was waaay out of my comfort zone, but eventually with the help of ChatGPT (significantly…
Hello, im not new to baking so ill quickly explain what im doing. Im using Blender, in there i put hard edges on places i need them amd put a seam over thoes hard edges, I unwrap the mesh with 4px of padding and 8px of margin, i export the mesh as an fbx. to marmorset and bake the high poly to the low poly. After the bake…
Thank you, yes I recognize there has been great improvement over the time passed so far! I am still working on sharpening my skills, and looking for feedback whenever I consider it necessary, so yeah, in terms of self-improvement I too believe I'm on the right track - even though the current set of circumstances…
commissions hype ! i've opened my commissions finally for custom character art which i am very excited about available on my ko-fi page ! <3 https://ko-fi.com/ghostlycc/commissions
⚒ Spectre Divide - Commons Environment Art ⚒ https://www.artstation.com/artwork/ob3g9q This was the first map that I got my own area of the map (Laundromat, and the Street with the Box Lift) to take from blockout all the way to final art pass (Thank you Jeff and Andy for all the feedback). I spent alot of long nights…