What's the lightmap resolution on the floor? Here's a quick image of what I mean and what should solve it. The platform on the left has a lightmap resolution of 64, the one on the right has one of 1. You'll wanna change this to 1 or 2 and that should give you nicer shadows :) If not, there's a problem with the mesh.
If you get the nw9440, get the cheapest version, which comes with a single 1 gb stick. Either get a 2nd 1 gb stick if you want 2 total, or get 2x2 for a 4 gb total off newegg. Dang, now it's only 2k for the nw9440. Such a great buy.
Tony Vegas UPDATE Added Normal map to lopoly model.Added Hat.Total Tri count is 3160 (yet to add eyelashes). 2 Normal Maps,1 2048 and 1 1024. Onto the Texturing now,then spec and finally alphas to recreate strands for the hair planes. [IMG][/img] [IMG][/img]
The game will be : - Game style : an innovating horror/tps - template : DVD - Platforms : PC and probably 360 / PS3 Any people who would like to join is encouraged to post using this format :thisName : Wilfred Jacob Age : 18 years old Email adress : qatarzu12@gmail.com Knowledge : Modeler,Animator,Textures and a bit of GUI…
Hey guys, I have posted something similar 2 days ago but I didn´t got my Question completely answered, maybe because it was too inaccurately so I decided to try it again. So I saw Fanny Vergne´s work (1.) and was very impressed. I just love this stylized/hand painted style and before I saw her work, I thought the best way…
Hello everyone! Benny here from Arcane Minis. If you're not familiar with us, please check out our 2 past Kickstarter Campaigns. Skies of Sordane and Airships Campaigns (links below) I am looking to hire 1-2 sculptors for 2 new projects we are working on. We are looking for people with 3D Sculptors Requirement 1. Excellent…
Hi! Used last weekend modeling in Silo, had to do other stuff lately (still busy looking work here in Finland...) - These were a kind of practice, i only used quads (to make sure these could be used in Zbrush), no triangles or n-gons - polycount for trex is 3000 quads and about 3050 quads for bat. -I didn't use any bg…
My studio uses 3DS Max. Our outsourcer has been working in Maya and importing to Max for delivery. Our Studio pipeline uses Max > FBX > custom engine. The problem is often the models come back looking fine in 3DS Max, but having broken vertex normals after exporting as FBX and converting to the game engine. There are…
This is my first stylized building and I've been thinking how to go about texturing this. I had two ideas: 1. To unwrap everything uniquely to 1 or 2 UV maps and paint all the details. Then use Crazybump to create normal/spec maps and also bake AO to give the model more depth. This would take longer and I don't know if…
Hello everyone, We are working on an open source game named Cyberbit game, it will be 2D side scroller and 3D third person game. For 2D we are using C++ and SDL, so that it can be portable. For 3D version (freeware) we are using unity 3D game engine. The game is battle between with 21st cyber gadget guy and evil powers.…