[ QUOTE ] With regards to this thread, I'm mostly in agreement with Rick, but I think his "designers need not know..." assessment goes too far. While average designers may not know about a given topic to make a given game, I think good designers make the effort to learn or find others who know. I doubt Sid Meier is an…
Look another long winded post... WEE! Jungle George... I was using www.househunt.com, its good for finding general prices, not good for finding a house, I would use a buying agent when looking for a home. Normally thier services are covered in the sale of the home, so NORMALLY there is no out of pocket expense. My wife and…
Hey Hito, this is a really cool idea. I like the tension of the guy not seeing the monster at first, and how the final action happens just of screen. I think your arm and leg movements are pretty good too. If you were to change them, I'd make them a bit more wild to contrast the smooth motions of the monster. 2 things I'd…
as long as you are not doing freelance you can use the educational license, and unless autodesk has changed its educational license sign up in the last 6 months you do not need an email ending in .edu to use it. notice it asks for an email address and the url for your schools home page. you can pretty much put in any major…
I've learned a lot about pricing assets and in the future, I would price all of my assets much higher. Something I would normally sell for $20, I would now set the price to $40. Why? I made 16 asset packages for the Unity asset store. I intentionally made some of them...uh...crap. I was experimenting with min-maxing my…
I have been a member of TS for almost 10 years. As a grew my collection, I started to make a few hundred bucks a month constantly. That was back when the royalty rate was 50%. about 2 years ago they started a exclusive program where sellers get 60% if they sell exclusively with TS. And if you sell your assets on your own…
So I'm baking a normal map in Marmoset and there is a small face on my model that is getting normal information baked to it that doesn't actually exist on my high-poly. I've checked everything I can think of and re-baked multiple times but the result is the same. The UVs are good (as far as I can tell), there are no…
I'm working on a virtual reality game for samsung GearVR (Mobile phone) here's the process thread! :blush: :: First draft: going for an dome shaped shell for the environment with holographic elements :: character pov test :: blocking in first mech character It has to be super low poly to run well on mobile :: redesigned…
How can you unwrap complex shapes like Imported Inventor fusion .STEP files? - I have tried to use the projection modifier, create a shell that matches the shape and project the UVW's back to the imported body object. This does not work correctly. - I have tried unwrapping the body object itself, by first converting it to…
There any way to have the planar mapping option box and unfold option box open at the same time in maya? I planar map one shell and then always move it away from the other shells and unfold it before planar mapping the next, so I always end up having to go into the file menu's again and again and again and again (left out…