Did a search on this, didn't find any thread titles related to it, so i thought I'd ask. Is there a way to hide faces in Maya besides the isolate selected feature (which also hides everything else including my reference plane [and i don't want to have to un-reference the plane, select and re-reference the plane every time…
I currently work at a project where I have to recreate a mine/cave in 3D. As a starting point I got a highres mesh produced by a laser scanner of all the tunnels. There are holes and gaps here and there in the mesh, but apart from that it's fine. But I have difficulties texturing the whole thing. Coming from another…
Hi there fellow polycounters. Can you please help me solving an issue I found while poly modeling what will be an air intake for a jet turbine. I modeled this and duplicated some cubes hoping to get something similar to this: I have this: I tought a boolean operation would eliminate the marked parts and solve this but it…
Also polygonal sub-division modeling ornamental sculpted objects replicating the scroll work I'd noticed carved into those armrests. https://www.youtube.com/watch?v=DQB007YeKQ0 Blender 2.79x (timelapse) suggest adjusting playback speed as applicable
LOL did you guys not bother reading my post? I KNOW about Statistics, I LIKE statistics (vs the old "PolyCounter" which blew chunks) My problem is that every time I open a new file, I have to RE-SETUP the Statistics to show Triangles for my selection. I know I CAN, I'm wondering how to set it up so I don't have to do it…
My chair in UE looks terrible, you can see all the polys in the shaded areas. I've imported smoothing groups and they are definitely active in UE. Here's how it looks in 3DS MAX I don't really want to take this into Zbrush and bake down the normals because it's supposed to be a quick low priority asset. Is there anything I…
Hey there I have a weird problem with a model I have been working on. It's weird I got done mucking around with it and out of no where MAX decided to poop on my chest... This is what I got when I rotated the model. This seems like it is fixed when I add a shell modifier, I think what I will have to do is add a shell,…
Hey I have a question that I don't know how to google. Basically I am creating a model in maya of an assembly line robotic arm, based off of one of the real-life products of Fanuc Robotics. I am using this mostly for learning purposes at the moment, but I want to in the future use it as a game prop in a sci-fi game I want…
This GIF shows the issue. I have tried nearly everything I can think of. I can flip the normals after I draw the quads, but it still happens after, so it is really frustrating. I even exported my model into a new scene.. Any help would be great. https://gyazo.com/8bbe68a4f8c9f5da5e6c9086df4edca8