Anyone every figured out a quick way to run the offset filter on multiple layers. You can use a smart filter but then your layers are a smart object not exactly useful.
Hey guys, I figured out a way to manage the layer stack in Substance Painter a bit better. It uses a combo of dummy layers, masks, and anchor points. End result is a more organized stack where effects aren't cluttered. Hope it helps. Post on Artstation: https://www.artstation.com/artwork/g8k83P
i'm using cs4. i have a folder w/a png sequence in it. is there any way to open all images as a psd layers doc? and then export each layer back out as a png? thanks
I made a selection then filled it with a color, then made another selection and filled it with a different color. Then i did convert heightmap and it kept it all one layer, shouldn't it be multiple layers based on the different colors? Also how do i save the selections or colors so that i can use them to mask for DDO, have…
I wonder if you could add a Clearcoat layer. I did that with this glass, where I set the transparent layer to use a roughness texture for condensation, and then the Clearcoat layer restores smooth reflections on top:…
Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: create a model of the American Ice Company building. While modeling, use the main reference as a guide: https://www.abandonedspaces.com/wp-content/uploads/sites/58/2019/10/8324979959_98777faa2c_k-640x428.jpg Estimated…
Hey Is it possible to create a new layer on all visible subtools at once? I want to pose my character, though it contains many many subtools, and going to each subtool and click new layer is a bit tedious... Cheers
Hi :-) I was wondering if it's possible to extract just a sculpt layer as a displacement map for use in the texturing app. Tried Zbrushs' function to bake displacement to a lower subdivision level. In this case the deformation is partly visible in the lower levels as well, making the displacement map inaccurate. I read…
Hi, i just finished 4 blend shapes. first 2 of them are just fine, and the last 2 are "empty". When i hover with the mouse over the layer it says shape:"empty". So, do you maybe know how to fix this problem ? i tryed creating new layers turning on and off record, it just dissapears.
Hi, I'm trying to add a layer of glitter to drapes that have translucency and subsurface scattering in Mental Ray. I've searched everywhere on how to get this effect and have experimented with many shaders, including the color mix node. I'm now trying the MILA layered shader with a base of translucency and two fresnel…