Our 3D Artist/Generalist will ideally have about 2-5 years of experience in modeling, rigging and texturing. They need to have extensive knowledge on how to model both organic, and hard surfaces. The 3D Generalist will need to fully understand 3D software such as Cinema4D, Maya, and or ZBrush. The 3D Generalist will work…
Who are we? Hi there! We are Nyx Studios, a co-operative team of 30+ obsessed artists and tinkerers. We build original worlds and everything it takes to make them real. We’re good enough to be extremely useful and not famous enough to be extremely expensive. Whether yours is a small indie project trying to make every…
Feel free to critique my work, ask questions about my workflows etc. Starting this out with an Elder Scrolls themed character. This character was inspired by the breton character concept (TESO). Software used: Modo, ZBrush, Mari, xNormal, Photoshop. The textures on this character range from 2k to 8k maps. Shading and…