Hello, I made a game asset based off of Jeff Zugale's concept art for Evolve. Id love some critique :smile: https://sketchfab.com/3d-models/scifi-monitor-bd234987eb774d35a32a67ddbafa5d2b
I'm making this scifi all-purpose glock by Eddie Mendoza. This project is intended to be fun design and texturing practice with a Cyberpunk theme. Here is my blockout. I'm intending to use Hard Mesh to detail the hipoly with smooth booleans Feedback is welcome and appreciated
Hey everyone, This is just a small scifi corridor scene I've been working on. I've only blocked it out so far, but if you could give any crits to anything you see I'd love to hear them!
HI this image that you can see is a scifi robot for a 3D environment, I would like to know which areas I can improve such as adding detail, also it would be greatly appreciated this anyone can give me some good advice on how to optimize it.
Finished: https://www.artstation.com/artwork/dzqyw Hello Polycount, Ryan Griffin is back. https://www.artstation.com/zerostrike New project. Working on a scifi concept by Sheng Lam. https://www.artstation.com/artwork/oL23B Blocking.
Hello everyone, I'm making an 1vs1 level in Unreal editor 4 and I'm going to post updates on this thread. The theme of the level is going to be scifi. The feeling of the level is going to be very clean. Here is the blockout: http://imgur.com/a/KIPpx
Here's my first prop going towards a scifi environment (hopefully) I have in my head. Picked up Marmoset Toolbag last night. I don't think I know what I'm doing with it... Crits appreciated!
Hello, I'm looking for feedbacks and critiques on this scifi terminal. There are a few things that I want to improve, and I still have a few shading / normals errors. UI on the screen is not there at this time but it will come. I would appreciate to have feebacks on the global look and feel and texturing. I plan to add…