Depends on the game style. Realistic or not? If realistic, go with photos. Some stuff here. http://wiki.polycount.com/CategoryEnvironment#Environment_Skies
Inaccurate, as in not realistic? Well that's understandable considering the weapons are designed with "a much smoother gameplay experience" in mind...not to be realistic. And it works for me.
when i read semi realistic i always kinda shudder, because it is usually not realistic or stylized enough to have appeal, to me personally. but it could of course mean stylized shapes but more realistic on the materials, or lighting side of things i think the key is in finding a style that profits from certain workflows…
Hi I'm a recent graduate and am applying for 3D artist positions. I haven't gotten any returns or interviews on my applications. I am currently working on adding realistic assets to my Portfolio but haven't added any so far. I would like to know what I can improve on to make companies want to hire me.…
This is for a portfolio. I'm doing the whole retopo and bake and texture method because I want to show the employer I can do all these and end with a realistic result.