Hi, I'm working on a scene for my studies and after restarting the PC I'm getting this lines, all the materials are gone and some of the models. Is there a way to fix it or is it gone? Here is the file, in case it can help somehow. MA MB file -f -new; // untitled // performFileDropAction ("D:/3D…
How do u clone nodes like: color correction, invert, mask e.t.c that u place between a map and the material so any changes u make to say one invert node affects the other invert nodes connected to other maps or materials. Also is there a way to assign these kind of nodes to several materials like say assign invert node to…
I am big fan of the new triplanar nodes. I am also fan of MG_dripping_rust node which comes with Substance Designer. But I'm getting seams in my UV islands which is natural behaviour as the node has no idea about the seams. I tried inputting a mask which was processed with triplanar node, but still get seam. Is there any…
Hi everyone, I have made some custom material nodes that are 2048 and when I bring them into another node that is 1024 they do not scale down. I have set them to parent and tried to transform them. Is there a clean way of scaling down a node? thanks. :)
Ah I found it.. for whatever reason you have to enable nodes by clicking "use Node" why would you have to enable nodes when that is all the node editor is used for. weird but okay
Hey I've got an issue with a Material Transform node in the way that it will not output the corresponding opacity output when opacity is toggled on in the channels of the node. The input will show up and the graph on the inside of the node only has the visible if input["opacity"] as its condition. For some reason it just…