Toggle navigation
Polycount
News
Forums
Patreon
Challenges
The BRAWL² Tournament Challenge!
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Sign In
·
Register
Author:
jedenjenda23
Home
›
Unity Store
The BRAWL² Tournament Challenge has been announced!
It starts May 12, and ends Oct 17. Let's see what you got!
https://polycount.com/discussion/237047/the-brawl²-tournament
Plexus - Unity Procedural Node Editor
bugo
polycounter lvl 19
Offline /
Send Message
bugo
polycounter lvl 19
Oct 20 2025
Plexus - Procedural System for Unity ( 6.1+ )
Node-Based Procedural System - Visual graph editor for creating procedural content using nodes
Terrain Generation (Altura) - GPU-accelerated heightmap generation with Ridge/Simplex noise and terrain manipulation
Point Scattering & Sampling - Generate and distribute points across surfaces or terrain with density control and spatial constraints
Prefab Instancing - Automatically instantiate prefabs at generated points with rotation, scale variation, and weighted selection
Multi-Surface Support - Work with multiple surfaces, terrains, and weighted prefabs through the PlexusManager component
Real-Time Editing - Live parameter updates with draggable sliders and direct value input in the graph
Hybrid Rendering System - BatchRenderer (SBR) and GPU resident drawer support with LODs.
Editor Integration - Custom Control Panel and Graph Editor with hierarchy icons and status indicators
https://youtu.be/zI7khUDJCBk
https://youtu.be/bUrz_chfoYI
https://youtu.be/NfFhTlijE9U
Here`s a screenshot of nodes that are implemented
Looking for feedback and use cases. Thanks!
0
·
Share on Facebook
Share on Twitter
Sign In
or
Register
to comment.