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Plexus - Unity Procedural Node Editor

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Plexus - Procedural System for Unity ( 6.1+ )

  1. Node-Based Procedural System - Visual graph editor for creating procedural content using nodes
  2. Terrain Generation (Altura) - GPU-accelerated heightmap generation with Ridge/Simplex noise and terrain manipulation
  3. Point Scattering & Sampling - Generate and distribute points across surfaces or terrain with density control and spatial constraints
  4. Prefab Instancing - Automatically instantiate prefabs at generated points with rotation, scale variation, and weighted selection
  5. Multi-Surface Support - Work with multiple surfaces, terrains, and weighted prefabs through the PlexusManager component
  6. Real-Time Editing - Live parameter updates with draggable sliders and direct value input in the graph
  7. Hybrid Rendering System - BatchRenderer (SBR) and GPU resident drawer support with LODs.
  8. Editor Integration - Custom Control Panel and Graph Editor with hierarchy icons and status indicators
https://youtu.be/zI7khUDJCBk
https://youtu.be/bUrz_chfoYI
https://youtu.be/NfFhTlijE9U

Here`s a screenshot of nodes that are implementedimage

Looking for feedback and use cases. Thanks!
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