Or you could just buy the Adobe Substance Painter Perpetual versions on Steam - you can't upgrade them, but they're perpetual. Unless there's something stopping you from doing that, of course. Edit: Or you're particularly looking for an older version
Hey all, this has been bothering me for a while. I was wondering how you all handle the different hotkeys in editable poly vs. edit poly in 3ds max. Is there a quick easy way to transfer all your hotkeys from editable poly -> edit poly? or is the hotkey override supposed to do that and I just don't understand it? Is there…
Well from what I have seen on Fallout modding scene, almost all car mods are either edited vanilla cars OR bought/DLed models from the internet. If you know about someone who DID make a custom car for FO I would really appreciate you telling me.
Hey, I experience awful blender performance when switch to edit mode even with low to mid poly models (50k etc.). Is there a magic button in the settings that i missed to enable? I got rtx 4080 with i9 14900 and whatever ssd and ram that is best.
@2300511685 Correct, the round over in the third step was added with a non-destructive bevel / chamfer modifier that uses edge weights to control the width. If edge weights aren't an option then a simple loop path could also be used to constrain the round over. There's a few different ways to approach modeling lofted…
which of them only work with Editable Poly and not with Edit Poly as well or have limitations in Edit Poly either because its intended or due to bugs ? I found that Build End and Build corner work only with Editable Poly
Texture format and bit depth for the normal maps? Also why is there a world-space normal map in Painter? Edit: I don't see a shading seam in Painter, maybe you forgot to attach that screenshot? I do see the normal map alone in Painter, and there is a color difference along the UV seam, but this is a necessary thing with UV…
using a cool app that shows me what things are doing. so for the whole life of this new p.c. this has never worked ever since i learned about the new "inner workings" of the installer, i got all the "editing tools", that removes the issues. Got everything else working, the control panel won't load though any ideas? not…
I've not done much modelling by hand in a few years and miss the good old days where I could select an element, hold shift and duplicate it. Nowshift+move defaults to extruding your selected component and in the case of an element does nothing. I can detach to element as a clone but that is not fluid or pleasant and I…
Hmmm..I see, yeah that make perfect sense. But how come with the Editable Poly object it's working fine? The code for Editable Poly and Edit Poly for a same operation are just...different with one another. I don't think I will introduce Edit/ Editable Mesh into the code in the future, since I never use it anyway and adding…