Hey guys. I was just curious if there is a difference between the polygon component called "Face" (Maya only?) and a "Polygon"? Or is this just two different words for the same thing? Within Maya they always refer to the surface component of a polygon object as a "Face", well except in some menus where you actually find…
Is it me or is Substance Painter polygon fill painting isn't quite responsive? I zoom all the way to the polygon and click on the dead centre of a triangle, it often doesn't register, or worse, paint a triangle on other side of the mesh. If you paint by mouse drag (draws a rectangle on screen) and it follows the Maya rule…
Hello Polycount. I have a question about topology in Maya, I see a lot of 3d models that have very smooth surface but with least amount of polygons. How is it possible to have that kinda of smoothness but without having many polygons?…
when I make a cylinder for example and I extrude a cap face, the polygons have no assigned smoothing polygons where as the original polygons are assigned to 4. It's not that much of a problem, just a huge annoyance when modeling. does anyone know how to fix?
Ok so I need a bit of help with unwrapping this mesh that I've been working on. It's a set of wings which has a lot of feather polygons. What I need is all of these polygons to be stacked on a single place in the UV map. This is what I mean by that . This is because I need the maps applied to every single polygon. Is there…
I need to select a polygon by its name (Polygon 123). I've been having an issue with baking in xnormal and have narrowed down the problem to that face. I've never had to get a polygon by its number so I don't have a clue how it's done in max Thanks!
Hello, i have a probably simple question. Sometimes i get a strange looking polygons, mostly when i try to manipulate vertices and edges. When i clear smoothing groups i still get it but when i apply problematic polygon to any smoothing group the problem is gone. Same with Smooth>autosmooth, it helps. Third thing is when i…
Hello Polycount, I'm currently modelling a concept for a rhasta themed ward and wanted to put in some gaps in the model. (see the gaps in the middle of the body texture) My question is whether or not i will have to shell the body polygons or not to apply a texture on the inside? The reason this may be an issue is that…
well i asked that already in zcentral but i think its a 2 unusual problem that anyone could find any solution. I got one mesh that is on realy high subD lvl of 7. It has 55m polygons but if i subdivide it now subd lvl6 and 7 stays the same and the total polygon count gows down. Its 1human fullbody, the head/neck split…
I am new to the 3d field , learning maya at present. I am trying to develop a script , one of the module aims at separating smoothed polygonal objects. i am having problem in separating the smoothed polygons , though i have stored all the polygons in a an array. Need help with it , plz help me.........:(