Hello Polycount, Blue Octane is recently founded Indie company. Its currently at the beginning of what I hope is a fun filled future. We currently have two IP's in the pipe and are looking for any and all help that we can get. What I I can tell you about the project. The engine that is being used is Epic's Unreal Engine 4.…
Hey everybody, my name is Fahd and i'm new to to unreal engine as well as polycount. my question is, is it possible to create cinema 4d & octane type art ( mostly still renders) wihtin unreal engine? if so, what are some good ressources to get started. Thank you!
Hi I am a designer and VFX artist in Sweden working for a biotech company. I have a problem with the octane renderer in blender. More specifically the particle emitters when rendering animations. If I setup a particle system like the one in the image below, every frame in the rendered image result looks fine, but when I…
Hi everybody, not my first time at polycount - have been around for like 4 years. However I haven't done any gameart for ages and so registered again with a new nick. Currently I'm working on a small university project, an UDK adventure, inspired by Hitchcock's "Rope" movie. The whole level will actually only consist of…
Developers of Guitar Hero branded games. To be expected, coming from the cold-hearted bastards at Activision (after having already closed Luxoflux and culled staff at FreeRadical and Neversoft..). Sorry to those affected.
Hi, Im looking for a tutorial on how to use this workflow because I cant find any information. Any level would be great (noob level preferable). Thanks very much.
Issues below (not rendering shaodws or bounce lights), I haven't found help from Otoy forums, Polycount forums, online search, been looking A few days now. rendering issue 1 rendering issue 2
Final Update: [ame=" https://www.youtube.com/watch?v=1O6DWcvvo8s&feature=player_embedded"]UDK Ocean Test - YouTube[/ame] That vid shows using the ocean shader that I made in a WIP level for my game demo project. You will be able to see some of game stylization that is going on, and thus why I went for that wave shape from…
Hello, I know that this is mostly a forum about Game related topics, but maybe you can help me anyway :) I am trying to dive more into the fluid side of cgi and at the same time trying to learn Renderman. The plan is to create an animation of an ocean covered with mist and rainfall. Now I found out that Renderman (RIS or…
Hi guys, I'm working on new ocean shader for my project. [ame=" https://www.youtube.com/watch?v=-h795SUTUOc"]Previous[/ame] (not my!) realization was actual for "yesterday", but today tech allows us to make much more. When you're working on something you can loose freshness of vision easy, so the topic here is to get…