this might not be everyones cup of tea.. but i am a character guy through and through and have been doing highpoly models for 9 years now.. and i HATE doing technical stuff.. so i sat down and developed some scripts and i had lots of help from mojo getting this stuff to really work.. and its not finished yet.. but its at a…
I want to add metal welds to a highpoly. The easiest methods obviously involve ZBrush or Mudbox but I have neither and don't really have time to get the student version of Mudbox or the money for ZBrush. Is there a decent way to create these welds that you often see on modern highpoly models for baking? Thanks.
So I've been wondering for some time now if there is some way to bake transparency from a highpoly in either Marmoset toolbag or in substance painter/designer. I believe it's possible inside Maya using the transfer maps alpha selection but have not tested it yet. Basically I want to be able to turn a section of my mesh…
Hi guys. My Names Arron, I am currently trying to learn how to create highpoly models and the workflow to get highpoly to bake onto the low poly models and get them in game. I have no background into 3d art, just my dad is a AutoCAD professional and I have taken a interest in my spare time to get to learn 3ds max/ mudbox…
I got a question I hope someone can help me with. When baking a tangent normal map from multiple highpoly meshes, I get errors in areas were the highpoly meshes intersect and the lowpoly has a UV seam and edge split. Might be worth mentioning that the highpoly meshes are supposed to look like separate objects in real (e.g.…
Hi Polycounters! My Ak-47 HighPoly is made from many different pieces and they´re not attached together. Every piece has his own TurboSmooth Modifier. Is there a trick or a technique how to combine or attach them all together without that my computer is getting stuck to have one highpoly with 1 turbosmooth modifier? Is…
Hello, I used to use a software that projected an existing geometry (lowpoly) into a highpoly geometry. I used this to reproject our base body lowpoly geo into Body scans. The software worked like the following: You mark certain amount of points on the lowpoly mesh, then mark the same points in the same order in the…
FRITZ - That's what I've always heard - * mech (non organic) parts - trad. software as MAYA, MAX etc * organic parts - sculpt. software as ZBRUSH,MUDBOX. ... this is also another reason why I've put my questions to get Your opininon about highpoly modeling of a characters for a video games since a normal mapping is born…
[ QUOTE ] Here's a highpoly minigun I've been working on. The plan is to make a lowpoly version of it and bake a normalmap. [/ QUOTE ] I like that plan, it's a good plan I find it's best to start modeling at "medium" res--not pinching polys but not indulging myself in petty details like bolts or panel creases (though…
Hello everyone! I'm new here, and I've taken the opportunity to create this thread because I am learning how to model highpoly in 3DS Max. Keep in mind that this is my first time modeling with Turbosmooth, so I am essentially flying blind. Any help you could give me would be greatly appreciated. :) Without further ado,…