Hi Polycounters!
My Ak-47 HighPoly is made from many different pieces and they´re not attached together. Every piece has his own TurboSmooth Modifier.
Is there a trick or a technique how to combine or attach them all together without that my computer is getting stuck to have one highpoly with 1 turbosmooth modifier?
Is there a fast workflow or must i do all parts manually?
Delete Turbosmooth on all HP parts, then attach them together and then add one turbosmooth to them.
Is there a faster way?
Thx,
Gazu
Replies
But no i don't see any other way.
You could remove the modifiers on a selection with a simple script like this, considering turbosmooth is the 1st modifier in the stack. Then collapsing meshes is faster with the utilities "collapse" > mesh, single object.
Then turbosmooth.
Saves you from having to adjust settings on multiple modifiers. Assuming you want the same subdivision on everything, sometimes you don't.