i think it's just considered a bevel? you could create it by doing a bevel on the edge and then merge the ends. If some parts have to be slightly concave or at a specific angle you can adjust edges/verts manually or use a boolean. Is the name important because you were wanting to find the right tool to help make it?
HI! First I want to apologise for my bad english. Now, the problem. I'm trying to make a script that connects edges like BandSaw tool in Lightwave. For now I've written the code that divides the edges on the desired locations, and then connects them. Basically, the script works in that way: 1.takes the first edge from edge…
I just baked a segment with edges given the 'harden edge' option in maya and the normal map came out much better, im slightly confused however but after watching some videos if I understand correctly I should smooth all the edges except the hard ones? I was under the impression you wanted to smooth the entire mesh.
Anyone know of a way in 3dsmax to convert the green edges in an unwrap to blue pelt edges? Basically what's happening is that every time I collapse the unwrap modifier (to make tweaks on the mesh), it forgets all the pelt seams. Is there a way to convert the green edges into blue edges? Or even just a way to select all the…
Either model in a way that the subdiv doesn't have edges dramatically sliding around and stretching the UVs when smoothed or Subdivide once before UVing/texturing
So I've laid out my uvs and split edges where I plan to have hard edges. I should have just hardened them while in the process of uv-ing. My model is currently all soft edges, is there a quick way to use the split edges from the UVs to define the hard edges on the model? I really cringe at the thought of manually selecting…
Hi, Does anyone know a way to automatically select all hard edges of a mesh? If I import an .obj file from Blender with creased edges to Maya it looks like they get imported as hard edges. Now all I want to do is to convert the Hard Edges into Creased Edges. Or if anyone knows a way to directly import Creased Edges into…