I had to put together a 4 mile square chunk of London for a pilot training thing a few years back and had all sorts of problems. In the end we worked to scale - can't remember if we went with 1/10th or 1/100th - but it suddenly became a lot more manageable when you weren't dealing with massive numbers. If you do that…
Hi, i'm new to the community, i got sended here by a guy because i told him about my project. I play mainly tf2 and i cannot do any 2d or 3d modelling, that's why i'm asking here. Anyhow, i'm looking for someone that can create a tf2 model for a new pyro weapon i would like to develop. I have a very nice and original idea…
Since people are always asking "how many polygons are in next gen games?" and this is a website for making art related to video games, I want to set up a thread keeping count of it all! I have seperated the thread into character polygons and environment polygons. Characters: Killzone Shadow Fall Developer: Guerrilla Games…
Hey everyone! :) Wanted to start out by saying what fantastic work everyone has done on this challenge. It's been incredible to see not just the progress being made but the process breakdowns that are so beneficial for more junior and senior artists alike. There are definitely some techniques I've picked up that I hope to…
Hi Polycount! I'm a 3D environment artist currently working on my final scene for my Master degree in Games Design. I decided to make this thread to post progress and maybe seek some feedback. The scene is a mechanics garage set in the near-future (mid 21st century e.g year 2050), in a dystopian world. It is implied that…
Progg: I'm using the math only inasmuch as keeping something consistent via numbers, rather than "looks good". I'm modeling a large number of assets to be reused in multiple scenes, and I don't want to get to my 100th object and have it look very different from my first one. Relying on numbers makes sure that if my 1st…
game seems ok.. After killing my 10th rat, or cleaning the 10th graffiti mark off the walls, or killing my 10th wasp nest I started getting bored.. Yes I understand that games are repetitive and as long as the underlying game mechanics are solid it should still be fun, but performing the stupidest tasks over and over and…
Mezz nailed it. Don't worry about starting a new thread in the proper forum though. This one will be moved by a mod, so you`ll be able to find it there soon enough. Just make sure to post there from now on. Honestly, you`re missing a lot of the fundamentals. You need more anticipation, follow through and secondary action.…
https://www.artstation.com/artwork/oJvbBw Yo yo, my studio's game Ambrosia Sky was released yesterday on Nov 10th! I was the enviro artist on the game. I did most of the kits, props, textures, level art and lighting. We had a few other talented artists contract with us for key moments in production. The game itself is a…
That's true, and then if you add on the "Submission deadline to be considered for the $3k bonus is December 15th" you get $16,000. Given the amount of prizes you're almost garaunteed to get at least the lowest prize for each catagory.. however that's way less than the amount of work required for making a NPC/Character as…