I think I said this the last time someone started moping about viking helms, but everyone -knows- vikings had horns on their helmets, whether in reality they did or not. Half of character design is working with archetypes so that your character can be instantly recognised - a guy with horns on his helmet is a viking. To…
Hey guys, My name is Andrei and I'm a freelance 3D Character Artist. I'm specialized on creating realistic characters for video games. Here's my portofolio: https://www.artstation.com/bejanandrei15 Here's my linkedin: https://www.linkedin.com/in/andrei-mihai-bejan-5a33261a2/ Skills: • Highpoly organic and hard surface…
Here's a character i'm currently designing, early preview with just some faces and a development sheet done, looking to completely translate this into 3D eventually. Here's some face sketches I did to get a character going: And here's where I am right now. He is called 'Barbatus Jurgium', which translates from Latin as…
Hello all, Tonight I've been doing some character modelling, I ended up sketching out a bust of one of my characters, my question is this: How do I now pull out the rest of his body? I don't really understand zbrush well enough yet to see how i can create additional geometry. like a body 'block' i can sculpt from. it feels…
Looking great! What kind of character are you building? What sort of personality does he have? Some more character info would help us know what sort of character you are envisioning.
Hi =) so I've been a huge fan of the artist Caleb Thomas (CTChrysler) for quite a while now. When I finished my most recent character project I figured I would try my hand at doing a 3D version of his character Annie. I've been working on it in between work for the last few months, C&C is welcome 😊 Original concept by…
Mixamo's newest software has been officially released. Mixamo unveils its new release of Fuse, its Universal Character Creator. Unique high-quality characters can now be created in minutes though a very intuitive interface and then seamlessly rigged and animated using Mixamo service. The release adds a ton of new assets…
It as been a while I suppose.. Low poly (ish) Character. Hand paint texture, like the old days i suppose. Viewport Ortho It as been a while I suppose.. Low poly (ish) Character. Hand paint texture, like the old days i suppose. And some Gif Animation Also an extra Black and White Animation for fun.. Also, My schedule is…
Hi everybody, Here is my UT2K4 character that i made for a school job (and my second work posted on this forum). I tried to make a frightening character with tencacles that will move like a jellyfish (it will be a good animation training I think ) Here it is The front and the side view:…
Hey guys! Posted a character that I've been working on in another thread where the concept was the main subject but I decided to also make it in 3d. Was almost finished with the entire thing when I decided to just throw it away and start over as it looked like crap. So this thread will show my progress of the new version…